Showreel

A selection of recent 3D visualization work, showcasing materials, lighting, rendering and post‑production

This reel showcases a multi‑software 3D pipeline combining fashion visualization, product design and hard‑surface modelling. The workflow includes clothing design, pattern development and garment simulation in CLO3D, exported to Blender for animation, lighting, rendering and look‑development, as well as into Unreal Engine for ambient scene creation.

The reel also features CAD modelling, including a camera created in Fusion 360 and refined in Blender, a hard‑surface Beetle model built in Blender, and a shoe modelled in Blender with textures developed in Substance Painter. Additional materials are created in Substance Designer, with final compositing completed in Nuke.

The work highlights seamless cross‑software workflows across CLO3D, Blender, Unreal Engine, Fusion 360, Substance tools and Nuke.

Material and lightning as reference

3D asset provided. Material setup, lighting, rendering and post‑production by me

3D asset provided. Material setup, lighting, rendering and post‑production by me

Wishing you a wonderful week!

© 2026 Magdalena Eriksson — All visual content created by me.