Vehicle Animation

This CAD‑prepared product visualization of the bike was created by implementing parts from several CAD models and assembling them in Blender. The materials were created in Substance Painter. I used to ride a Sportster.

I surface‑modelled this Beetle in Blender. I’ve always liked these rounded shapes on cars. My very first car was actually a very broken Beetle, but it was white.

Textile Animations

3D animation showcasing a weaving machine and simulation of basic weave structures.

Realtime animation in Unreal Engine

This animation will be remade as soon as possible. The issue occurred when switching from DirectX 12 to DirectX 11 in order to enable the CLO plugin. The change in rendering mode caused the car mesh to break inside Unreal Engine. A new version will be uploaded once the scene has been recalculated and the workflow stabilised.

Houdini FX animation

During my studies in Computer Graphic Design at YRGO, I had the opportunity to explore HoudiniFX. It’s a tool I’m genuinely excited about, and one I would love to dive deeper into as I continue developing my technical and creative skillset.

Wishing you a wonderful week!

© 2026 Magdalena Eriksson — All visual content created by me.