About me

I am a fashion designer, 3D visualizer, and educator with over 25 years of experience in design, product development, and production – both nationally and internationally.

I hold degrees in fashion design from the Swedish School of Textiles in Borås and Accademia Italiana in Florence. Throughout my career, I have developed collections for brands such as Panos Emporio, byTiMo, Swesco, and Coach, as well as running my own brand and teaching fashion and design at the upper secondary level.

In 2025, I completed a specialization in Computer Graphic Design – Product Visualization at Yrgo in Gothenburg, focusing on 3D visualization and animation. At the same time, I completed three advanced courses in CLO3D at Tillskärarakademin in Malmö.

Today, I combine design, sustainability, and technology across both physical and digital platforms. I am proficient in tools such as CLO3D, Blender, Houdini FX, Unreal Engine, and the Adobe Suite, and I’m passionate about shaping the future of visual communication and fashion.

CV

More detailed CV

Correct LinkeIn address is: https://www.linkedin.com/in/magdalena-e-eriksson/

Computer Graphic Design – Product Visualisation

During my studies I made projects in Blender, Fusion 360, Photoshop, Nuke, CLO3D, After Effects, Premiere Pro, Trello, Substance Painter, Designer, Sampler, Unreal Engine and Houdini.

I can’t keep away from using Adobe Illustrator, InDesign and Prmiere Pro that I have ling experience of.

These are a pair of Jimmy Choo shoes that I modelled in Blender and created the materials for in Substance painter. I downloaded the materials in the environment from Bridge and animated the scene in Blender.

Here you can see my 3d visualisation.

Jimmy Choo shoes.

Light and rendering

Motorbike

Surface modelling VW Beatle

Clothes in 3d

During 2022 i learned CLO3D, to be able to create the construction and illustration of the clothing item at the same time. The knowledge in textile, design, and construction I have since internship in sewing factories and studies at Tillskärarakademin, and fashion design studies at Academia Italiano Moda and The textile university of Borås in the 1980-90ies. I also had internships at the designers Roberto Cavalli och Luca Faccenda in Florence

In CLO it is possible to make 2d pattern construction or you can draw directly on the avatar and the make it a paper pattern. It is also possible to drape fabric onto the avatar and pin it before sewing. The pattens are sewn togheter virtually, kutting placements are made, size grading and virtual fittings are possible. . On top of that you can visualise and animate the avatars and the clothings. It is possible to make some adjustments to the avatars. I took photos of earlier constructions that I traced in CLO and I also received patterns from the factory in Italy, that I converted to CLO3d.

See more:

Protech and earlier collection.

Coat in Blender

Coat in Unreal Engine

Knit and fur

Houdini animation

Clothing design

Here are some examples of my designs from Panos Emporio, Hillevi of Sweden, and determ.se. The sketches are made with Illustrator, Corel Designer and Photoshop and the collages are compiled in Adobe InDesign.

Over the years, I have created a wide range of sketches and designs for knitted and woven garments, textile patterns, labels, accessories, embroideries, and fashion details. I have worked in Sweden, Italy, and Norway, with collaborations spanning several continents

Arbetsplatserna har varit på olika platser i Sverige, Italien och Norge med samarbeten över flera kontinenter.