About me

I am currently studying Computer Graphic Design – Product Visualisation at YRGO in Gothenburg. During 2022 I learned CLO3D, and before that video editing in Premiere Pro and After Effects.

I am a fashion and textile design professional. With a-z experience within the design, and management of product development, production, both B to B and B to C sales.

CV

More detailed CV

Correct LinkeIn address is: https://www.linkedin.com/in/magdalena-e-eriksson/

Magdalena Eriksson med glasögon
Magdalena Eriksson
Magdalena Eriksson

Computer Graphic Design – Product Visualisation

Until now I made projects in Blender, Fusion 360, Photoshop, Nuke, CLO3D, After Effects, Premiere Pro, Trello, Substance Painter, Designer, Sampler and Unreal Engine. I can’t keep away from using Adobe Illustrator and InDesign.

These are a pair of Jimmy Choo shoes that I modelled in Blender and created the materials for in Substance painter. I downloaded the materials in the environment from Bridge and animated the scene in Blender.

Here you can see my 3d visualisation.

Jimmy Choo shoes.

Light and rendering

Motorbike

Surface modelling VW Beatle

Clothes in 3d

During 2022 i learned CLO3D, to be able to create the construction and illustration of the clothing item at the same time. The knowledge in textile, design, and construction I have since internship in sewing factories and studies at Tillskärarakademin, and fashion design studies at Academia Italiano Moda and The textile university of Borås in the 1980-90ies. I also had internships at the designers Roberto Cavalli och Luca Faccenda in Florence

In CLO it is possible to make 2d pattern construction or you can draw directly on the avatar and the make it a paper pattern. It is also possible to drape fabric onto the avatar and pin it before sewing. The pattens are sewn togheter virtually, kutting placements are made, size grading and virtual fittings are possible. . On top of that you can visualise and animate the avatars and the clothings. It is possible to make some adjustments to the avatars. I took photos of earlier constructions that I traced in CLO and I also received patterns from the factory in Italy, that I converted to CLO3d.

See more:

Protech and earlier collection.

Coat in Blender

Coat in Unreal Engine

Knit and fur

Clothing design

Here are some examples of my designs from Panos Emporio, Hillevi of Sweden, and determ.se. The sketches are made with Illustrator, Corel Designer and Photoshop and the collages are compiled in Adobe InDesign.

Under många år i branschen har det blivit en uppsjö av skisser och designs av olika typer av plagg, i stickat och vävt, textilmönster, etiketter, tillbehör, broderier och accessoarer.

Arbetsplatserna har varit på olika platser i Sverige, Italien och Norge med samarbeten över flera kontinenter.